Analysis of the imitation imitation game
Plot
We decided
to make the trailer as a culmination of key scenes in the real film, as well as
filming one or two transitional scenes. The transitional scenes were used so we
did not have too many important sequences placed one after the other, they also
allowed us to show the change in setting more smoothly.
Filming
Techniques
Editing
During the
editing process I had to carefully select scenes based on both film and sound
quality. We did not take into account microphone pickup volume during filming
and I was forced to choose one or two of the less well shot scenes purely
because the sound was more clear. In one instance none of the takes picked up
the sound, and increasing the volume only brought out the interference, here I
had to record a new sound bite and cut it to fit the length of the scene.
What to
do differently
In future it
would be beneficial to invest in a microphone, either to attach to the camera
or to be held above the actors. I would also try to use a camera with better
auto focus to create a more seamless and immersive experience. Another solution
would to use a camera with a shorter focal length so that it can capture
acceptable detail in both close ups and extreme close ups without an obnoxiously
visible blur. In future projects I would also pay much closer attention to
mis-en-scene as there is one sequence in the video where an object disappears from
the scene completely.
What
I gained from this
Filming the one-minute
film challenge I think I have gained some experience in the use of different
cinematographic skills to create a desired effect on the audience. I have also
learnt how using pre-recorded voices over the scene can also help to draw
attention to that scene in particular. It has also taught me how crucial
editing and scene order is to the final product.
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